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BCCDL Constitution
1.
Purpose
2. League Operation
3. Franchise Ownership
4. Teams
5. Rosters
6. Starting Lineups
7. Scoring
8. Player Contracts
9. Credits
10. Trading
11. Free Agency
12. No Transaction Period
13. Inaugural Draft
14. Rookie Drafts
15. Waivers
16. Restricted Free Agency
17. Schedule (regular season)
18. Schedule (playoffs)
19. Tie-breakers
20. League Governance
21. Extraordinary Situations
22. The Bottom Line
Ammendments
14.2.1 Draft Order
3.1.1 Dues
14.4.1 Draft Duration
7.0.1 Scoring
8.1.1 Player Contracts
24.0.1 Prize Distribution
25.0.1 Schedule (Pro-Bowl)
5.6.1 Open Roster Spot Contracts
11.6.1 Free Agency Period
11.6.1 Decimal Scoring
5.7.1 Roster Practice Squad
1.
Purpose (back
to top)
1.1
The Blue Chips Contract Dynasty League (BCCDL) exists for the enjoyment
of its members first and foremost. In addition, BCCDL exists as
a showcase contract dynasty league, an example of a contract dynasty
league in action throughout the years.
2. League
Operation (back
to top)
2.1
The league will be operated and scored in two separate formats.
2.2
Overall Points: Regardless of Division, a cumulative total
of the points scored each week will be kept and the winner (BCCDL
Overall Points Champion) will be declared after the final regular
season game.
2.3
Head to Head: Traditional Head to Head competition will
be played through week 13. Playoffs will occur in weeks 14-16, with
the Armageddon Bowl played in week 16.
3.
Franchise Ownership (back
to top)
3.1
Dues: The cost to own a franchise and participate
in the draft is $25.00.
***
Rule ammended. See Ammendment 3.1.1
3.2
An owner may only own one franchise.
3.3
If an owner chooses to leave the league or is not heard from for
two consecutive weeks during the season or one week during the RFA
signing period a replacement owner will be sought.
3.4
The waiting list will be used to determine replacement owners.
If a replacement can not be gained from the waiting list, friends
of league owners will be given first priority, then a general announcement
at one of the fantasy football boards will be used.
4.
Teams (back
to top)
4.1
Teams/Divisions/Conferences: There will be two conferences
(AFFL and NFFL). Each conference will have two divisions consisting
of three teams each. Teams will remain in their original divisions
for the duration of BCCDL.
4.2
Team Retention: BCCDL is a dynasty league, which means
that all players drafted will be kept from year to year. Players
may be waived or acquired through free agency and traded among teams.
Because of the nature of this league, teams will continue from season
to season, though owners may change. When a new owner takes over
an existing team, the new owner will be allowed to change the team
name and make all decisions the previous owner was entitled to make.
The new owner will also maintain the draft position earned by the
previous owner.
5.
Rosters (back
to top)
5.1
Number of Players/Position: The maximum number of players
on a team’s roster is twenty (20) players. Position limits are not
set and a team may have any number of players at each position.
A team may exceed the maximum number of players after a draft, but
must cut the roster down to 20 players the Wednesday before the
beginning of the season. Any team that exceeds the cut down
deadline will be fined ten credits immediately and 5 credits per
day till the roster is reduced. If the roster is not reduced
by season start, the commissionership will cut players off
the team in order of most recent acquisition until roster limit
and contract limits are met.
5.2
Position Eligibility: Player position eligibility will
be determined by what position the player is listed as at www.nfl.com,
the official web site of the NFL. In the event of a player being
listed in multiple positions, the player is available to be inserted
in the starting lineup at any of the positions listed, provided
that is what the owner lists him as. For example, if Keith Byars
is listed as a TE and RB, he may be put into either position on
a team.
5.3
Injured Reserve: Each team will have two (2) injured reserve
slots. Once a player is designated IR by a team, he will not be
able to return to active duty for the duration of the current season.
An IR player may be released, however his IR designation stays with
him whether he is acquired by another team through free agency or
trade. The new team must make room for the IR player on that team’s
IR squad. Each owner also has the option of waiving the injured
player outright (before sending him to IR), thereby sending him
to the free agent pool, or simply riding out the injury. A player
must be listed as “out for season” in the NFL Injury Report before
he may be placed on IR. (In other words, this is a true IR squad
and may not be used to simply hold on to players you don’t wish
to play who are not injured.) There are exceptions to this
rule. In some cases, a player may not be designated "out
for season" but is effectively out for the fantasy season.
Cases like this will be handled on an individual basis and will
be decided by the commissionership.
5.4
A player assigned to IR will still count against the contract
cap.
5.5
Player Retention: BCCDL is a dynasty league, which means
that all players acquired (whether by draft, free agency, or trade)
will be kept from year to year. Players may be waived or acquired
through free agency and traded among teams.
5.6
If any team carries less than 20 players, 1 contract year must be
left unallocated for each open roster slot when contracts are assigned
(see rule 8.3). After week 1 this rule is waived.
***
Rule ammended. See Ammendment 5.6.1
6.
Starting Lineups (back
to top)
6.1
Formations: The following formations may be used for starting
lineups.
| BCCDL
Offnses Allowed |
| |
Pro
Set |
Wishbone |
Run
n Shoot |
Goal
Line |
Two
TE's |
|
QB |
1 |
1 |
1 |
1 |
1 |
|
RB |
2 |
3 |
1 |
2 |
1 |
|
WR |
3 |
2 |
4 |
2 |
3 |
|
TE |
1 |
1 |
1 |
2 |
2 |
|
K |
1 |
1 |
1 |
1 |
1 |
|
D/ST |
1 |
1 |
1 |
1 |
1 |
6.2 Lineup Submission: The deadline for submitting
starting lineups will be the start of the Sunday games. Whatever
lineup is on the league board thread for that weeks games at gametime
will be your starting lineup that week. If a team has starting
players in any game taking place before Sunday, then only those
players starting must be declared prior to the start of those games.
Lineups must be submitted to the League Board under that weeks lineups
thread. The deadline for submitting starting lineups will be strictly
enforced. Players not submitted before appropriate deadlines in
games before Sunday will not be allowed to be included on a team’s
starting lineup. The Commissioner will always use the last valid
lineup submitted as the team’s starting lineup, therefore a team
may change his starting lineup at any time prior to the submission
deadline.
6.3 Default Starting Lineup: If an owner fails to
submit a starting lineup by the deadline, then the previous week’s
lineup will serve as the default starting lineup. That lineup will
be used regardless of players being on bye weeks. If a player on
the previous week’s lineup was traded or cut, then the owner will
not receive any points from that player. For the first week of the
season, a team will lose by default if no starting lineup is submitted
by the appropriate deadline. If an illegal lineup is submitted,
the lineup will be treated as invalid to the whole and therefore
the previous week’s lineup will be used. Please note, any
owner not submitting a lineup for two consecutive weeks will be
removed from the league.
6.4 Default Starting Lineups Playoffs: If an owner
does not submit a lineup for a playoff game, that owner will forfeit
the game and be removed immediately from the league.
6.5
Owners may start injured & bye week players but only if no other
options are available, i.e. (only 1 kicker on roster and he is on
a bye).
7.
Scoring (back
to top)
***
Rule ammended. See Ammendment 7.0.1
***
Rule ammended. See Ammendment 7.0.2
| Offensive
Scoring |
Defensive
Scoring |
| Category |
Points |
Category |
Points |
| Passing
TD |
4 |
D/ST
Touchdowns |
6 |
| Passing
Yards |
1/25 |
Interception |
2 |
| Rush/Receive
TD |
6 |
Fumble
Recovery |
2 |
| Rush/Receive
Yards |
1/10 |
Sack |
2 |
Two
Point Conversions
(pass, rush or receive) |
2 |
Safety |
4 |
| Extra
Points |
1 |
Points
Allowed: 0 |
10 |
| FG
0-39 Yds |
3 |
Points
Allowed: 2-9 |
5 |
| FG
40-49 Yds |
4 |
Points
Allowed: 10-19 |
3 |
| FG
50+ Yds |
5 |
|
8.
Player Contracts (back
to top)
8.1 Each franchise has a contract cap of 40 years, which
cannot be exceeded for any reason.
***
Rule ammended. See Ammendment 8.1.1
8.2
A player contract is the number of years that the player can remain
on your roster without becoming a Restricted Free Agent.
8.3
The deadline for announcing the length of new player contracts will
be the Wednesday just prior to the NFL kickoff. If a
team does not meet this deadline, said team will be docked one (1)
contract year each day for that season.
8.4
Contract years conclude on March 1st.
8.5
All players who have only one year remaining on their contracts
at the end of a season become Restricted Free Agents.
8.6
All players who have multiple contract years remaining at the end
of a season will be reduced by one contract year.
8.7
On March 1st all teams recover any years encumbered by players waived
during the year.
8.8
Free agents acquired during the season must immediately be signed
to a contract.
8.9
Retired Players: If a NFL player decides to retire at
any point, then the team currently owning that player will have
the option to void that players contract and release the player.
Replacements can then be sought via normal player acquisition procedures.
9.
Credits (back
to top)
9.1
A money system will be implemented for free agent acquisitions.
These money units will be called credits. During the inaugural
2001 season each team will receive 125 credits. At the beginning
of each successive season, each BCCDL team will be assigned 25 Credits.
After the inaugural season, annual credit allotments will be awarded
on March 1st.
9.2 Credits are used to acquire free agents, bid on restricted
free agents and used in certain trade agreements.
9.3 Credits not used during the regular season will be
carried over to the following season.
9.4
There is no contract cap.
10.
Trading (back
to top)
10.1 Any exchange of players between teams cannot leave
either team with more than 40 total contract years for all players
or exceed the maximum 20-man roster. (not counting IR). Therefore,
some players may need to be waived to come down to 20.
10.2 For a trade to be valid, it must be approved by the
Co-Commissioner and will be posted to the League Board. Trades
involving the Co-Commissioner will be approved by the commissioner.
Trades between the commissioner and co-commissioner will be approved
by a panel of three teams, the highest place team in each division
at the time of the trade other than the commissioner or co-commissioner.
10.3 Trades must be fair. Fairness will be decided by
the Co-Commissioner and he reserves the right to veto a trade (but
see 20.2 below).
10.4 Once a trade has been confirmed by a team, that team can
not rescind the trade.
10.5 Trades may be made for future draft picks, not to exceed
two drafts into the future. Trades may include credits as well,
whether that money is included with player trades or strictly credits
for a player.
10.6 Players traded carry their contract status with them,
including the current year. This contract will be counted
against the total years available to his NEW team and removed from
his prior team.
10.7 Trades may not be made for cash, future considerations,
or a player or pick to be named later.
10.8 The deadline for trading will be the beginning of
week 10 games.
11.
Free Agency (back
to top)
11.1 The term free agency applies to unrestricted free
agents, those players not currently on any teams roster. Although,
waived free agents may carry a contract that must be acquired with
the free agent.
11.2 The minimum bid for a free agent is 1 credit.
11.3 To sign a free agent, a team must post a F/A bid
to the league board designating the bidding team, the player, the
bid amount and the waived player if the acquisition will cause the
team roster to exceed 20 players. Any team may exceed the current
bid. A player is signed if any bid is not exceeded by a higher bid
within 48 hours of placing the bid. The bid amount will be
deducted from the acquiring team's credit total.
11.4 Once a free agent is signed the co-commissioner will
post to the free agent thread that the player is acquired.
All bidding will stop at that time. If the co-commissioner
is late in his post of acquisition, the time limit will still be
enforced. After the thread has been stopped, the acquiring
team needs to immediately assign a contract to the acquired player
and post it to the thread. The commissioner will post that
the transaction has been applied to the sportsline site and the
webmaster will post that the roster page and transaction page have
been updated with the acquisition. Then the thread will be
locked.
11.5 The deadline for free agent pickups will be the beginning
of week 13, the last week of the regular season. In other
words, all free agent threads must be started before the kick off
of week 13 games.
12.
No Transaction Period (back
to top)
12.1 Beginning at the start of week 13 and lasting until
Restricted Free Agency Opens, there will be a no transaction period
where all trading and free agency is closed.
13.
The Inaugural 2001 Draft (back
to top)
13.1 Date: The date for the inaugural draft will
be July 5th.
13.2 Draft Order: The draft order for the first
year will be determined randomly by using the web dice machine located
at http://www.irony.com and ordering
from 1 to 12. Each team will roll a set number of dice and
post their results to the draft placement thread at the league board.
Highest roll will receive the first overall pick.
13.3 Serpentine Draft: The initial draft will be
conducted on the league board in a serpentine manner of twenty (20)
rounds. Draft picks in odd numbered rounds are selected in the order
1 through 12. Even numbered rounds are reversed and selected 12
down to 1. For example, the owner who drafts the 1st pick would
draft next in the 24th and then the 25th position (1st pick of third
round). An owner drafting in the 12 position would also have the
13th pick (1st pick of second round).
13.4 Trades: Draft picks may be traded for players
currently on your roster or for other picks. Draft picks cannot
be traded for credits or other considerations. Draft picks may not
be traded any further than 2 seasons in advance.
13.5 Time Limit: Each team will have 30 hours on
the clock to make their pick. Any pick not made in the time
limit will be forfeited. A viable excuse and advance notice
will be taken into consideration if pick can not be made, this will
be a commissioners decision.
14.
Rookie Drafts (back
to top)
14.1 Date: The rookie draft will begin with the
close of the RFA period but no later than Aug 10th.
14.2
Draft Order: Rookie draft order will be a reverse of the
previous seasons standings, with one exception. The BCCDL
Champion will draft 12th and the runner up will draft 11th.
***
Rule ammended. See Ammendment 14.2.1
14.3
Non-Serpentine Draft: The rookie drafts will be one through
twelve in each round. The team with the first pick in the
rookie draft will draft first in each round.
14.4 Duration: The rookie draft will last 4 rounds.
***
Rule ammended. See Ammendment 14.4.1
14.5 Trades: Rookie draft picks may be traded for
players currently on your roster, for other picks or for credits.
14.6 Time Limit: Each team will have 48 hours on
the clock to make their pick. Any pick not made in the time
limit will be forfeited. Again, special circumstances can
be adjusted for with commissioners approval.
15.
Waivers (back
to top)
15.1 BCCDL does not function on a waivers free agency
system. The term waivers applies to the release of a player
from a teams roster.
15.2 Players that are waived during the season still count
one year against a team's total contract cap until such time as
the player is re-acquired by any other BCCDL franchise. Note,
that if a player contracted for three years currently is waived,
that players cap count is reduced to just one year.
15.3
If a franchise waives a player they may not bid to reacquire that
player for one full week. If a free agent acquisition thread
begins within that week, the releasing team may not participate
even if the thread last longer than the week restriction.
15.4
If an owner is successful in reacquiring a player, a new contract
may be assigned.
15.5
Players who are waived and not signed by any other team during the
year will each count as one (1) year against the waiving team's
contract ceiling until the March 1st end of year date.
16.
Restricted Free Agency (RFA) (back
to top)
16.1 The term restricted free agent applies to
all players whose contracts had 1 year remaining at the beginning
of the previous season or any free agents signed to a one year contract
during the previous season.
16.2 Date: RFA bidding will begin on July 1st and
closes on July 31st. No new bids will be accepted after July
31st; bidding in process may continue beyond July 31st until a final
offer is reached for a player.
16.3
RFA bids will be made to the league board in the same fashion as
a free agent. Bidding team will put team name, RFA name
and amount bidded.
16.4
Franchises can not bid on their own players but may bid on any other
RFA available.
16.5
Just like free agency, once a high bid holds for 48 hours that thread
will be stopped. At this time the original owner of the RFA
will have 48 hours to match the high bid. If matched the RFA
will remain with his original team and the credits will be deducted
from their total. If not, the RFA will be put on the highest
bidders roster and the credits will be deducted from their total.
16.6
If any owner outbids their budget at any time, that owner will not
be allowed to bid on anymore players during the current RFA process.
All players that said team has the high bid will be removed from
the rfa board and said player will be announced as a rfa once again
to the league on the board and bids may be made once again.
16.7
If an owner overbids their balance and is "locked out"
of the RFA process, they may match or decline the bids placed on
their own players.
16.8
After the RFA signing period, any players that did not receive bids
will remain on the current team's roster for no cost. Although,
if this places the team over 20 players along with the rookie draft,
the team must reduce their roster to 20 players by the Wednesday
before the season begins.
17.
Schedule (Regular Season) (back
to top)
17.1
The regular season will consist of 13 weeks. Each team will
play divisional opponents twice and all other teams once.
18. Schedule (Playoffs)
(back to top)
18.1
Playoffs begin in week 14 and run for three rounds. Wildcard
Round, Conference Championship and Championship.
18.2
Six teams will make the playoffs. The four division winners,
seeded A1, A2, N1 and N2. Then the team in each conference
with the best record behind the division champions will earn wildcard
berths seeded AW and NW.
18.3
Wildcard Round: In this round A2 will play AW and N2 will
play NW. A1 and N1 will receive byes.
18.4
Conference Championship: A1 will play winner of A2 and
AW and N1 will play the winner of N2 and NW.
18.5
Championship: The Conference Champions will advance and
play each other for the BCCDL Championship.
19.
Tie Breakers (back
to top)
19.1
Game Tie Breakers: If a regular season or playoff game
ends in a tie, the following will be used to determine a winner.
- Decimal
Scoring
- Total TD's
- Total Yds
Quarterback
- Total Yards
RB, WR and TE combined
- K scoring
- D/ST scoring
- Coin toss
19.2
Divisional Season Standings Tie Breakers: If two or more
teams finish the season with identical win-loss records, the following
steps will be taken to determine the divisional champion.
- Head to
Head Record
- Divisional
Record
- Highest
Divisional Points
- Highest
Divisional +/- (Points For - Points Against = +/-)
- Highest
Overall Points
- Highest
Overall +/-
- Most Starting
TD's
- Coin Toss
19.3
Non Divisional Season Standings Tie Breakers (Wildcard Tie Breakers):
If two or more teams within the league are tied and ranking
is needed for wildcard seeding or draft order the following tie
breakers will be applied.
- Head to
Head Record
- Highest
Overall Points
- Highest
Overall +/-
- Most Starting
TD's
- Coin Toss
19.4
Overall Points Standings: In the case of a tie for overall
points standings, apply the following steps to break the tie.
- Highest
Overall +/-
- Head to
Head
- Highest
Overall Record
- It's a tie,
split the money
20.
League Governance (back
to top)
20.1
Commissioner: The goal is to have a very strong yet fair
Commissioner. The Commissioner is sworn to act at all times in the
best interests of the League and is vested with the following powers:
- Interpret
these rules as he sees just and fit.
- Approve
team names and new owners.
- Preside
over draft and settle draft disputes.
- Provide
timely weekly scoring results.
- Maintain
the integrity of the league and its owners.
20.2
Co-Commissioner: The Co-C is responsible for all transactions
and to provide support to the commissioner in times the commissioner
is unavailable.
- Settle
all position eligibility questions.
- Distribute
free agents and restricted free agents through the bid process.
- Approve
all trades and transactions.
- Maintain
rosters.
20.3
Committee of the Whole: The league owners will function
as the Committee of the Whole (CW), in which all league owners will
each have an equal vote. The CW reserves the right to veto any decision
made by the Commissioner with a 2/3 majority vote (with at least
2/3 of all current owners casting a vote). Each member of the CW
will be charged with the responsibility of acting in the best interests
of the League.
21.
Extraordinary Situations (back
to top)
The following
are serious situations and should be treated as such:
21.1
Amendments to the Constitution: Any owner may call for
an amendment to the constitution. Amendments will be offered
up on the league board for discussion and then a vote thread will
be started.
- During the
off season, vote calls will require a 2/3 majority (8 votes) to
pass.
- During the
season, vote calls will require a complete majority (12 votes)
to pass.
21.2
Appealing a Commissioners Decision: ONLY ONE (1) APPEAL
PER OWNER WILL BE ALLOWED PER SEASON. NO EXCEPTIONS. Once an
owner has appealed one (1) decision, all further Commissioner decisions
involving that owner will be final with no appeal possible. Appealing
the decision of the Commissioner is a very serious action and is
expected to be a rare occurrence. The process for appeal is as follows:
- Owner notifies
the Commissioner that he is appealing the decision.
- Commissioner
notifies the Committee of the Whole via email and begins a vote
thread on the league board.
- Owner and
Commissioner present their positions to the Committee of the Whole
via the thread on the league board.
- Each owner
will vote on the issue on the vote thread on the league board.
Comments are not allowed in the vote thread.
- Vote calls
will be decided by a majority vote (7 votes). If there is
a tie, the commissioners decision stands.
21.3
Reprimanding an Owner: If an owner is considered by the
Commissioner to be conducting himself in a manner not in the best
interest of the league, this path is followed:
- The commissioner
will talk with the owner via email and inform him that his actions
are detrimental to the league.
- The commissioner
will post a warning to the league board.
- If a second
warning is issued, the Commissioner may recommend to the Committee
of the Whole that the owner be removed from the league. (see section
20.4 below)
21.4
Removing an owner: This is an extremely serious consideration,
one which the league will seek to avoid at all costs. If it arises,
this process will be followed:
- Three
(3) league owners together or the Commissioner may recommend that
an owner be removed.
- The commissioner
will post a vote thread to the league board and email everyone
in the league about the vote call.
- If 2/3 of
the Committee of the Whole vote to remove the owner (with at least
2/3 of all owners casting a vote), the owner is removed from the
league.
- The Commissioner
assumes control of the team and a replacement owner is found as
soon as possible. The new owner will inherit the team’s roster
and draft position for the coming season.
22.
The Bottom Line:
(back to top)
This League was founded on the ideals of competition and fun. BCCDL
hopes to be a model league for the world to enjoy as well. Every
team owner is a vital part of that process and is essential to the
success of the league.
23.
Original Constitution Voted into effect 2001 by:
(back to top)
| BCCDL
Inaugural Owners |
| AFFC
Montana |
| Big
Hicks |
Ken |
| Booze
Brothers |
Jamie...Commissioner |
|
Hoosier Daddy |
Keith...Co-Commissioner
|
| AFFC
Bednarik |
|
JJammers |
Jammer |
|
Ride the Lightning |
John |
|
Unlucky's Bass Turds |
Mike Z |
| NFFC
Payton |
|
Ducimus |
Mike S...Founder |
|
Shockers |
Jim |
|
WildC.A.T.s |
Chad |
| NFFC
Marino |
|
Inferno |
Darin |
|
The Terrible Force |
Neil |
|
Thunder in Paradise |
Ando |
Ammendments
14.2.1
Draft Order : Rookie draft order will be a reverse of
the previous seasons standings, with the following exceptions:
the BCCDL Champion will draft 12th and the runner up will draft
11th, non playoff teams comprise first 6 picks. With the remaining
playoff teams placed by how far they go in the playoffs then divided
by regular tie breakers (ie. the two wilcard losers would get picks
7 and 8. regular tie breakers would be used to determine seeding).
(voted
into effect on 07/31/02)
(back
to top)
3.1.1
Dues: The cost to own a franchise and participate
in the draft is $25.00 plus one-twelvth of the cost of league management
fees.
(voted
into effect on 06/13/03)
(back
to top)
14.4.1 Draft Duration: The
rookie draft will last 3 rounds.
(voted
into effect on 07/22/04)
(back
to top)
7.0.1 Scoring:
(voted
into effect on 09/08/04)
(back
to top)
| Offensive
Scoring |
Defensive
Scoring |
| Category |
Points |
Category |
Points |
| Passing
TD |
4 |
D/ST
Touchdowns |
6 |
| Passing
Yards |
1/25 |
Interception |
2 |
| Rush/Receive
TD |
6 |
Fumble
Recovery |
2 |
| Rush/Receive
Yards |
1/10 |
Sack |
2 |
Two
Point Conversions
(pass, rush or receive) |
2 |
Blocked
punt/kick |
2 |
| Extra
Points |
1 |
Safety |
4 |
| FG
0-39 Yds |
3 |
Points
Allowed: 0 |
10 |
| FG
40-49 Yds |
4 |
Points
Allowed: 2-9 |
5 |
| FG
50+ Yds |
5 |
Points
Allowed: 10-19 |
3 |
8.1.1
Player Contracts: Each franchise has a contract cap of
45 years for the 2005 fantasy season. Each franchise has a contract
cap of 50 years for the 2006 fantasy season and beyond.
(voted
into effect on 06/14/05)
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24.0.1
Prize Distribution:
Armageddon Champion: 75% ($225)
Runner-up: 8% ($25)
Regular Season Points Leader: 17% ($50)
(voted
into effect on 07/07/05)
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25.0.1
Schedule (Pro-Bowl)
There will be an optional Fantasy Pro-Bowl during week 17 of the
NFL.
The Pro Bowl Team will be coached by the Owner who LOSES his respective
Conference Championship Game.
Roster of each Pro Bowl team will play in one of the perscribed
BCCDL formations. There will be 20 players selected, across the
teams in each Conference, in accordance with BCCDL Roster Rules.
Individual team owners may nominate up to 6 players for the Coaching
owner to choose from in selecting the members of the Pro Bowl Team.
This accounts for one representative from each eligible position
(QB, RB, WR, TE, PK, D/ST), but the six nominees can be spread in
whatever way the nominating owner chooses (example: 6RB or 3QB,
1RB, 1TE, 1D/ST).
At it's conclusion, the Teams in the Conference represented by the
WINNING Team will be granted the rights to ONE (1) Bonus Credit
PER TEAM. Teams MUST participate in the nominating process to get
the Bonus Credit. In the event that a team does not participate,
the Coach will select a minimum of one (1) player to represent the
team on the Conference Roster.
(voted
into effect on 07/07/05)
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5.6.1
Open Roster Spot Contracts Teams may carry less than 20
players on their roster at any time with no contract penalties or
requirements for open roster spots.
(voted
into effect on 07/07/05)
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11.6.1
Free Agency Period: Free agency will open at the same
time as the RFA period and will temporarily close for the duration
of the Rookie Draft.
(voted
into effect on 07/08/05)
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7.0.2
Decimal Scoring: Decimal scoring will be used for all
offensive yards gained (i.e. example 14 yards = 1.4 points, 22 yards
= 2.2 points, etc.).
(voted
into effect on 07/11/05)
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5.7.1
Roster Practice Squad: Owners may place 1 (one) player,
drafted in the 3rd round of the Rookie Draft, on their roster with
no impact on their roster cap or contract cap. No matter how many
third round picks a team has, each team would only be allowed to
allocate 1 (one) player to this 'squad'.
Should a team wish to activate this player during the season, he
must immediately be signed to a contract. Obviously, the team must
have Contract Cap space available to do so, or manipulate their
roster to do so.
Should the team not wish to activate the player, the player will
go into the offseason as an RFA, however the team with his rights
will have the option to sign the player to a contract prior to the
start of RFA. If the team chooses not to do so, the player will
lose restricted status, and revert to a UFA and be available to
the highest bidder, with no right of retention by the previous owner.
(voted
into effect on 08/14/05)
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